package jia.game;

import java.awt.*;

//====================================================

/**
 * A layout manager that allows absolute positioning of items
 *
 * @author Alec Lanter
 */
public class ImpotentLayoutManager implements LayoutManager {
    
    //====================================================
    /**
     * @see java.awt.LayoutManager#removeLayoutComponent(java.awt.Component)
     */
    public void removeLayoutComponent(Component arg0) {
    }
    
    //====================================================
    /**
     * @see java.awt.LayoutManager#layoutContainer(java.awt.Container)
     */
    public void layoutContainer(Container arg0) {
    }
    
    //====================================================
    /**
     * @see java.awt.LayoutManager#addLayoutComponent(java.lang.String, java.awt.Component)
     */
    public void addLayoutComponent(String arg0, Component arg1) {
    }
    
    //====================================================
    /**
     * @see java.awt.LayoutManager#minimumLayoutSize(java.awt.Container)
     */
    public Dimension minimumLayoutSize(Container arg0) {
        return null;
    }
    
    //====================================================
    /**
     * @see java.awt.LayoutManager#preferredLayoutSize(java.awt.Container)
     */
    public Dimension preferredLayoutSize(Container arg0) {
        return null;
    }
    
}
